Animating Static Images

When you consider that, in the original picture, there's nothing "behind" where the cliff clips in from the lower left, you begin to see the inherent challenge in these compositions.

You can't stop at slicing and scaling the layers; you have to backfill the occluded areas to account for the perspective changes. 

Although it took me roughly the same time as the Coastal Cliffs animation, I was able to play around much more with the virtual camera settings this time, particularly the focal length (down to 16mm), aperture (30mm), and depth of field/blur.

From the BTS version, you can see how the layer stacking technique works to create a sense of depth. 

Much like when I finished the "Great Green Heist" for Inktober, this image felt like it had too much motion to stay static.

Unlike the landscapes, this piece has a few animated elements besides the camera with the fish/bubbles etc.. My personal favorite, however, was using the puppet pin tool to have the child rearing back in surprise as the focus changes. 

I'm a big Hocus Pocus fan, and for the release of the sequel, I recut the 2022 sequel trailer with some composition work with a custom BooOoOok rig I made in After Effects.

When I built my new computer in 2022, one of the first performance tests I ran was a 3D camera rigged scene from a Midjourney piece cutout. Built from a single base image!

Ever on the hunt for ways to turn still photos into short animations, I began revisiting the depth map technique for simulating parallax over short offset distances.